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SHI... Shibasaki, Reijirou. 柴崎礼士郎. 2019. 「句読法から語用論標識へ-Periodの談話機能の発達と今後のアメリカ英語について-」『慣用表現・変則的表現から見える英語の姿』 編:住吉誠・鈴木亨・西村義樹. 東京 開拓社. Shibasaki, Reijirou. 柴崎礼士郎. 2015. 「直近のアメリカ英語史における the problem is (that) の分析―構文の談話基盤性を中心に―」『語用論研究』16 1-19. Shibasaki, Reijirou. 2015. "On the grammaticalization of the thing is and related issues in the history of American English", in Studies in the History of the English Language VI Evidence and Method in Histories of English, ed. Michael Adams, Laurel J. Brinton R. D. Fulk, pp. 99-122. Berlin De Gruyter. Shibasaki, Reijirou. 2013. "What Word Order Fixation Brought about in the History of English." 『地域文化論叢』 15 1-26. Shibasaki, Reijirou. 柴崎礼士郎. 2009. 「歴史英語における語順確定と主語の情報連鎖機能に関して」 『日本認知言語学会論文集』 9 328-338. Shibata, C. 2000. English Stress Shift and the Hierarchy of Constraints on Prosodic Structure. Tokyo Liber Press. Shibata, Chikako. 柴田知薫子. 2001. 「英語の強勢移動と制約の階層性」 JELS 18 191-200. Shibatani, M. (ed.)1976.The Grammar of Causative Constructions. New York Academic Press. Shibatani, Masayoshi. 1973. A Linguistic Study of Causative Constructions. Doctoral dissertation submitted to the University of Southern California. Shields, K.1992.A History of Indo-European Verb Morphology. John Benjamins. Shigematsu, Eri. 2018. "Authenticity and Consciousness Representation in Defoe’s Moll Flanders and Roxana", in The Pleasure of English Language and Literature, ed. Hideshi Ohno, Kazuho Mizuno Osamu Imahayashi. Hiroshima Keisuisha. Shiina, Michi. 椎名美智. 2020. 「歴史語用論」加藤重広・澤田淳(編) 『はじめての語用論——基礎から応用まで——』 pp. 194-210. 東京 研究社. Shiina, Michi. 椎名美智. 2018. 「裁判記録に見るチャールズI世の失脚––歴史語用論的事例研究––」福田敬子・上野直子・松井優子(編)『憑依する英語圏テクスト——亡霊・血・まぼろし——』 pp. 1-24. 音羽書房鶴見書店. Shiina, Michi. 椎名美智. 2017. 「丁寧さのスタイル-アリスとハリーのおしゃべりに注目して」『英語のスタイル 教えるための文体論入門』 ed. M. Toyota, M. Hori O. Imahayashi, 102-114. 東京 研究社. Shiina, Michi. 2016. "Pragmatic Implications of Historical Data Speech Acts in the Flux of Power". JELS 33 135-141. Shiina, Michi. 椎名美智. 2014. 「初期近代英語期の法廷言語の特徴―「取り調べ」における「呼びかけ語」の使用と機能」金水敏・高田博行・椎名美智(編)『歴史語用論の世界:文法化・待遇表現・発話行為』 東京:ひつじ書房. Shiina, Michi. 椎名美智. 2010. 「「呼びかけ語」の機能:歴史語用論的アプローチ」. 吉波弘 ほか(編), 『英語研究の次世代に向けて:秋元実治先生定年退職記念論文集』, pp. 409–424. 東京:ひつじ書房. Shiina, Michi. 2007. "Positioning and Functioning of Vocatives A Case Study in Historical Pragmatics (2)". 『法政大学文学部紀要法政大学文学部紀要』 56 29–48. Shiina, Michi. 椎名美智. 2005. "The Use of Vocatives in Early Modern English Gentry Comedies A Corpus-Based Approach". Unpublished Ph.D. thesis presented to Lancaster University, U.K. Shiina, Michi. 2005. "How Playwrights Construct Their Dramatic Worlds A Corpus-based Study of Vocatives in Early Modern English Comedies", In C. R. Caldas-Coulthard M. Toolan (Eds.), The Writer's Craft, the Culture's Technology (pp. 209–224). Amsterdam Rodopi. Shiina, Michi. 椎名美智. 2003. "How Spouses Used to Address Each Other A Historical Pragmatic Approach to the Use of Vocatives in Early Modern English Comedies." 『法政大学文学部紀要』 48 51-73. Shiina, Micih Minako Nakayasu. 2022. "Strategies of Power and Distance in the Trial Record of King Charles I Combinations of Personal Pronouns and Modality in Speech Acts", in Variational Studies on Pronominal Forms in the History of English, ed. Yoko Iyeiri, Hiroshi Yadomi, David Selfe Jeremy Smith, pp. 63-89. Tokyo Kaitakusha. Shimada, Hiroshi. 嶋田裕司. 2018. 「英語の名詞語尾 -s ―複数より基礎的なその意味について―」中村芳久教授退職記念論文集刊行会(編)『ことばのパースペクティヴ』, pp. 162-173. 東京 開拓社. Shimada, Kazuhiro. 島田和浩. 2004. 「英語命令文の定形性について」 JELS 21 169-178. Shimada, Tamami. 2010. English in Ireland Beyond Similarities. Hiroshima Keisuisha. Shimamura, Nobuo.島村宣男.2006.『新しい英語史:シェイクスピアからの眺め』 東京:リーベル出版. Shimamura, Reiko.島村礼子.2005.「句の語彙化について――英語の名詞前修飾表現を中心に――」大石強・西原哲雄・豊島庸二(編)『現代形態論の潮流』pp. 55-73. 東京:くろしお出版. Shimamura, Reiko.島村礼子.1990.『英語の語形成とその生産性』 横浜:関東学院大学出版会. Shimazaki, Satoko. 島崎里子. 2014. "Anglo-Saxon Attitudes towards Judith Aldhelm, the Judith-poet and Aelfric". Bulletin of the Institute of Women's Culture, Showa Women's University 41, 1-11. Shimazaki, Satoko.島崎里子.2006.""Ides Ælfscinu" in Judith 14 ― Elves and Women's Beauty in Old English Literature".『昭和女子大学女性文化研究所紀要』33 19-39. Shimazaki, Satoko.島崎里子.2005."'Blachleor ides' in the Old English Poem Judith."『昭和女子大学女性文化研究所紀要』32 27-41. Shimazaki, Satoko. 島崎里子. 1997. 「Þæt fæcne hus (Elene 1236b) をめぐって」 Evergreen 18 47-56. Shimizu, Atsuko. 清水あつ子. 2018. 「英語・スペイン語・日本語母語話者による英語尾部子音/z/の実現と識別」『文藝研究』134. Shimizu, Keiko. 清水啓子. 2016. 「英語進行形構文の命令的用法 ―認知言語学的考察―」 JELS 33 142-148. Shimizu, Keiko. 清水啓子. 2014. 「英語進行形構文の機能的連続性 主観性と間主観性からみた機能分化」 JELS 31 151-157. Shimizu, Koki. 清水康樹. 2010. "The Profiles of Prepositions in English Access Path Expressions". JELS 27 247-256. Shimizu, Koki. 2011. 「主体変化表現としての英語の変項名詞句」 JELS 28 143-149. Shimizu, Makoto. 清水眞. 1998. 「日英語の指示表現のアラインメント問題について―再帰形を中心に」 JELS 15 171-180. Shimizu, Mamoru. 清水護. 「欽定訳聖書の語法・語彙の二三について」 International Christian University Publications. I-A, Educational Studies 24 1-20. Shimizu, M.1988."The pragmatic aspect of anaphora by reflexives." Bulletin of Hiroshima Jogakuin College 38 33-50. Shimizu, M.1987."Coreference of pronominals and anaphors in functional syntax." Bulletin of Hiroshima Jogakuin College 37 75-95. Shimizu, Saeko and Kubota, Masato. 清水さえ子, 久保田正人. 2002. 「英語において「ていねいさ」はどのように表現されるか」. 『言語文化論叢』 10 25–46. Shimizu, T., E. Fukasawa S. Yonekura. 2007 . "Introductions and Practices of Speech Acts in Oral Communication 1 Textbooks From a Viewpoint of Interlanguage Pragmatics". Sophia Linguistica 55 143-163. Shimizu, T., E. Fukasawa S. Yonekura. (2008) . "Introductions and Practices of “Responses” in Oral Communication 1 Textbooks From the Viewpoint of Interlanguage Pragmatics". Sophia Linguistica 56 241-262. Shimizu, Takafumi. 清水崇文. 2016. 『心を動かす英会話のスキル』東京 研究社. Shimogaki, Mitsuho. 下垣充穂. 2015. 「The Merchant of Veniceから考察するSocial equals間でのYouとThouの言外の意味」 Prefectus 21 69-95. Shimogasa, Tokuji. 1997. "Popular expressions in the Romance of Sir Beues of Hamtoun," in Medieval heritage, essays in honour of Tadahiro Ikegami, ed. M. Kanno et al., pp. 349-367. Tokyo. Shimogasa, Tokuji.1991."Rhyme Phrases in Tail-Rhyme Romances". Language and Style in English Literature Essays in Honour of Michio Masui, ed. Michio Kawai, pp. 227-49. Tokyo Eihosha. Shimogasa, Tokuji.1977."Chaucer's Use of Doublets in The Tale of Melibee". Bulletin of Yamaguchi Women's University 3 61-76. Shimokariya, Sho. 2017. "On the Nature of English Gerunds".English Linguistics 33(2) 415-444. Shimonomoto, Keiko. 2001. The Language of Politness in Chaucer An Analysis of the Use of Linguistic Features Reflecting Social and Interpersonal Relationships. Gifu-shi K. Shimonomoto. Shimose, Michio, et al.1990.『古英語入門』 大学書林. Shimose, Michiro.下瀬三千郎.1966.「十八世紀の英語――フィールディングを中心としてみた現代英語との比較考察――」『久留米工業短期大学・久留米工業高等専門学校研究報告』 5 71-80. Shimose, Michiro.下瀬三千郎.1965.「フィールディングの英語」『久留米工業短期大学・久留米工業高等専門学校研究報告』 4 80-87. Shimose, Michiro.下瀬三千郎.1997.ヘルタ・マルクヴァルト 『古英語のケニング――古ゲルマン詩文体論への寄与』 九州大学出版会. Shindo, Mika. 進藤三佳. 2003. "A Panchronic Approach to Semantic Exitensions of Visual Expressions in English". JELS 20 159-168. Shinkai, Frances Y.新貝フランセス.2005."An Observation of the –ing form in Chaucer's "The Clerk's Prologue and Tale.""『帝京大学短期大学紀要』17 27-37. Shinkawa, Seiji. 2015. "Possible Pathways from Agreeing to Non-agreeing Genitive Appositives as Seen in Laȝamon's Brut." Transactions of the Philological Society 113.1 127-136. Shinkawa, Seiji. 2015. "The Zero Period of Spelling Standardization Two Contrasting Manuscripts of Laȝamon’s Brut." Studies in Medieval English Language and Literature 30 29-40. Shinkawa, Seiji. 2014. "Inorganic -e in the Caligula Brut Implications for Case Marking." English Language and Linguistics 18.3 387-405. Shinkawa, Seiji. 2012 Unhistorical Gender Assignment in Layaon's Brut A Case Study of a Late Stage in the Development of Grammatical Gender toward its Ultimate Loss. Bern Peter Lang. Shinkawa, Seiji. 2010. "Unhistorical Gender Assignment in Layamon's Brut Innovative Attributive Morphology as a Case Marker", in Multiple Perspectives on English Philology and History of Linguistics A Festschrift for Shoichi Watanabe on his 80th Birthday, ed. Tetsuji Oda Hiroyuki Eto, pp. 91-124. Bern Peter Lang. Shinoda, Yoshiaki. 篠田義明. 1983. "How to Write Effective Titles and Headings". 『産業界の英語』(産研シリーズ11)36-56. Shinohara, Hiroki. 篠原弘樹. 2011. 「It-Cleft構文 意味と談話のインターフェイス」 JELS 28 150-156. Shinohara, Kazuko. 篠原和子. 1997. 「完了分詞形容詞にみられる意味的統合と構文的結合」 JELS 14 181-190. Shipley, George.1903The Genitive Case in Anglo-Saxton Poetry. Johns Hopkins University dissertation, Baltimore. Shipley, Joseph Twadell.2001.The Origins of English Words A Discursive Dictionary of Indo-European Roots. Johns Hopkins UP. Shirai, Naoko. 2014. "A Departing Spirit The Sense of Hearing in Riddle 7". 『文化学園大学紀要 人文・社会科学研究』 (Journal of Bunka Gakuen University) 22 95-100. Shirai, Naoko. 2006. "Woman's Individuality in the Old English Elegies The Examples of The Husband's Message."『文化女子大学紀要 人文・社会科学研究』14 17-24. Shiratani, Atsuhiko. 白谷敦彦. 2004. 「冠詞のからくり」河上誓作教授退官記念論文集刊行会(編)『言葉のからくり 河上誓作教授退官記念論文集』 東京:英宝社. Shire, Helena."The Language of Scotland in Poems by Olive Fraser", in Gaelic and Scots in Harmony, ed. Deric S. Thomson, pp. 53-56. Glasgow U of Glasgow Press. Shizawa, Takashi. 志澤剛. 2014. "Linguistic Phenomena as Seen from the Viewpoint of Joint Attention If-Cleft and Locative Inversion". JELS 31 158-164. Shizawa, Takashi. 志澤剛. 2010. 「Adnominal Conditionalsの意味論・語用論的認可条件」 JELS 27 257-266. Shizawa, Takashi. 志澤剛. 2009. 「発話理由条件文 聞き手指向性から見た日英比較」 JELS 26 249-258. Shizawa, Takashi. 志澤剛. 2008. 「複合形容詞受動態の形成と認可に関する意味論的アプローチ―Locative Alternation Verbs によるケーススタディ―」 JELS 25 225-234.
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本シリーズの最終作。人気曲投票をもとに選ばれた従来の曲に加え、THE FINAL独自の新曲や待望の『beatmania III』曲、その他のBEMANIシリーズの移植曲を含め、全189曲の収録を実現。代わりにムービーは大幅に縮小され、それまでの「カウンターフレーム」と小型ムービー画面を組み合わせたものがデフォルトのスキンとなった。その他、新たに「STEALTH」オプション(従来の「HIDDEN+SUDDEN」に該当。同モードが兄弟機種の『beatmania IIDX』に倣って譜面中間で一瞬オブジェが表示される仕様に変更されたのに伴い、従来の「オブジェが一切見えないモード」として登場)と曲順のカテゴリチェンジが搭載。 また、プロデューサーを務めたKAGEの「末永くプレイして欲しい」という意向から、本作では隠し解禁コマンドが従来の「プレイヤーが打ち込む形式で、電源を切ったらリセット」ではなく、当時の『IIDX』と同様にテストモードでのコマンド入力方式(オペレーター向け内部設定)となり、電源を切っても解禁された状態が保存される仕様となった。前作の隠し解禁コマンドが特に煩雑であったことから、リリースから年月を経て古くからのファンが久しぶりに触れる時に、解禁コマンドを忘れてしまったことで困ることがないようにとの配慮があったものと思われる。 『beatmania』の歴史を限界まで詰め込んだ本作は、多くのファンからの熱い期待に大いに応える出来で、今もなお日本のあちこちで現役で稼動している。一部のユーザーからはコンシューマー版が発売される事を熱望されている。 (『wikipedia/beatmaniaの項』) ◆通常選択可能楽曲/THE FINALオリジナル 2.14.13 birdman calling for distiny CAT MAN fellows FIRE WIRE HIT N SLAP LA BRISE D ETE LOVE D RIVE NURUHACHI one seek perfect sunrise PURE DREAM RE-ROOTS SAVIOR SHOX special energy SYNTH 1997 taulanaewn ULTRA 赤カーテン 蝶の羽 ◆通常選択可能楽曲/beatmania III移植曲 12.4? All is vanity? ASK? Badboy flygirl? EAST MEETS WEST? feeling of love? Jam & Marmalade? Keep On Liftin ? Live together? mnemoniq? Overwhelming? qingdao? Rest my mind? Shake it down? Stay with me? Twin Bee (Generation X)? ◆通常選択可能楽曲/移植曲 Ain t It Good BAILA! BAILA! BODY BRILLIANT 2U CANDY☆ DANCE THE NIGHT AWAY Dr.LOVE GAMBOL GAMELAN DE COUPLE gentle stress Happy Man IMPLANTATION Jet World KISS KISS KISS MGS2 missionR Quickening VOIDDD 大見解 西新宿清掃曲 ◆通常選択可能曲/旧曲 2 GORGEOUS 4U 2 GORGEOUS 4U (EMULATE MIX)? 20,NOVEMBER (HARD MIX)? 20,NOVEMBER (NAGUREO KIDDING STYLE)? 20,NOVEMBER (RADIO EDIT)? 20,NOVEMBER (SINGLE MIX)? 22DUNK? 321 STARS? 7000 QUESTIONS ACID BOMB AFRONOVA PRIMEVAL AIR ALIENHEAD AREA CODE ASIAN 573 ATTACK THE MUSIC ATTACK THE MUSIC [49 MUSIC MIX] BABY BABY GIMME YOUR LOVE 2002 BEGINNING OF LIFE BEGINNING OF LIFE [THE GROUND PULSE MIX] BELIEVE AGAIN [HYPER MEGA MIX] BE LOVIN CALDERA CAPPUCCINO BOSSA CATCH IT! CHAIN CHAIN [CONNECTION MIX] CHAMPION CODE RED COME AND GET IT CRYMSON CRYMSON [SCARLET MIX] CYCLE DEEP CLEAR EYES DEEP IN YOU DENIM DENIM [ELECTRO MIX] DISABLED THE FLAW DISCO DANCING DISCO DOG DO YOU LOVE ME? DO YOU LOVE ME? [SOFT LANDING MIX] DRUNK MONKY E-MOTION E-MOTION [2ND MIX] E-MOTION [ROMANTIC STYLE] FEEL THE LIGHT FIND OUT FIRE DUB FREE KICKER GENOM SCREAMS GENOM SCREAMS [SPIRITUAL MIX] GREED EATER GUILTY HEALEN HELL SCAPER HELL SCAPER [SLASHING MIX] HIGHER HUNTING FOR YOU HYSTERIA 2001 JACK AND MARK GET BUSY! JAM JAM REGGAE KEEP ON MOVIN KOUYOU LIFE GOES ON LIGHT MOTION LINN1999 LIQUID RAIN LOGICAL DASH LOVE SO GROOVY LOVE SO GROOVY [12INCH VERSION] LOVE S THEME OF BEATMANIA LUV TO ME LUV TO ME [DISCO MIX] MANMACHINE PLAYS JAZZ METALGEAR SOLID [MAIN THEME] MOMENT MONOTONE MY DJ NOFIA OVERDOSER [AMBIENT MIX] OVERDOSER [DRIVING DUB MIX] OVERDOSER [ROMO MIX] PARANOIA MAX [DIRTY MIX] PARANOIA MAX [FUNKY BLEEP MIX] PEACE DREAM PEACE-OUT PINK DREAM PRINCE ON A STAR QUICK MASTER [REFORM VERSION] R3 REFERENCE RELEASE YOUR MIND RESOLVE ROCK THE BEATZ RUGGED ASH SALAMANDER BEAT CRUSH MIX SALAMANDER BEAT CRUSH MIX [CRASH MIX] S.D.Z S.F.M SKA A GO GO SKA A GO GO [PERFECT MIX] SODA (DRUM N BASS) SOMETHING SPECIAL SPARKER STEEL CAGE SUPER HIGHWAY SUPER HIGHWAY [SUPER SUBWAY MIX] SURGE LINE TEAR IT UP TETRAQ THE FALL THRASH TRAXX TOKAI TURNING THE MOTOR OVER U GOTTA GROOVE VIRTUAL DRUMMER WATER FLAME WATERING WHAT IS LOVE? WHAT S NEXT? WILD I/O ZANZIBAR 超楽C-E-Z ホワイトレクチャー 夜間行 [MA-REMIX] ◆隠し曲/THE FINALオリジナル COREDESAT ◆隠し曲/移植曲 12.4 CLOUDY MUSIC Miracle Moon RETROFUTURE The least 100sec.
https://w.atwiki.jp/puntatorelaser/pages/12.html
puntatore laser verde astronomico puntatore laser a prevenire lesioni agli occhi, dobbiamo prima capire. Per darvi una migliore comprensione del laser, il giornalista ha intervistato era un professore associato dell Istituto elettrico di Leshan Teachers College XIAO Zhi-gang. Commissione Elettrotecnica Internazionale IEC (International Electrotechical Commissione) e la Food and Drug Administration FDA (Food and Drug Administration) la sicurezza dei dispositivi laser, a seconda delle dimensioni del valore di uscita del laser sono classificati, produzione regolare di apparecchiature laser, il suo livello di sicurezza era standard FDA o IEC dovrebbero essere etichettati. Zhou Feng appello, i genitori dovrebbero lasciare che i bambini cercano di evitare l esposizione ai prodotti di classe puntatore laser astronomico, dobbiamo anche insegnare loro a trasmettere il potere a prescindere da quanto, fino a quando il laser irradiazione puntatore laser non sono disponibili per gli altri, non possiamo guardare per curiosità propria sorgente di luce laser, per evitare irreparabili conseguenze. XIAO Zhi-gang, ha detto, rispetto a luce ordinaria, il laser ha quattro caratteristiche il colore è buono, la coerenza è buona, buona direzione, alta luminosità. "Angolo di divergenza del raggio laser verde 500mw è molto piccolo, quasi una luce parallelo, il laser è molto luminoso, è proporzionale alla potenza", ha detto XIAO Zhi-gang. Secondo i rapporti, una forma di energia di luce laser verde viene raccolta, possono essere raggiunti in modo da ridurre la densità di potenza della retina dopo una certa sensibilità, gli occhi, le organizzazioni e le altre forme di danni permanenti agli occhi, come la perdita della vista, cecità bruciando. Gioca puntatore laser 300mweffettivamente fare gli occhi dei bambini brucia in modo permanente (vedi il giornale il 9, 17a edizione), questa notizia molti genitori lasciano Nanning cuore problemi di salute. Gli esperti dicono che il puntatore laser visione bambino causerà molti danni, soprattutto legati al suo potere; puntatore prodotti laser di potenza sul mercato, alcuni piccoli, prodotti ad alta potenza, se non a notare le mani di un bambino, può portare alla tragedia. laser 200mw casi di lesioni occhio si sono verificate frequentemente negli ultimi grandi ospedali oculistica Ningbo. Sesta Ospedale dei ricoveri questa settimana tre di questi piccoli pazienti. Dove due giovani pazienti di vedere gli studenti delle scuole hanno un tale giocattolo, richiedono ai genitori di comprare, dove giocare nel distretto, brilla giocare tra di loro. Tre o quattro giorni, a seconda del materiale apparso in entrambi pro capite fenomeno "ombra". Un altro po di pazienza per vedere sua madre ha una tale incandescente magico, curioso e lo portò a se stesso secondo in base ai risultati a seconda del materiale è anche un "ombra" è apparso. Ammissione al medico dei bambini, ha detto che la fovea è la parte più sensibile della visione retina, se il danno può causare gravi conseguenze. Purtroppo, la grande fortuna che questi casi, il "laser verde 500mw " Non c è nessun colpo nella fovea, in modo che i bambini non hanno subito significativi danni visione centrale, "ombra" regione Vision alcun impatto significativo sulla esperienza di apprendimento. Se il "laser" potere Louder, posizione e quindi essere un po , allora vi è il rischio di cecità. Per la piccola area bambina ferita, i medici attualmente uso di droghe neurotrofici, nella speranza di promuovere il recupero. Ciò che le persone hanno bisogno di puntatore laser Insegnante Evergreen Middle School, ha detto Wang Xiuling, prima di vedere i primi studenti giorno hanno giocato puntatore laser potente , le ore di lezione punterà il punto sulla lavagna, aula disciplina la confusione causati. "Soppressione dopo mai stato trovato, ma ora pressione accademica degli studenti, la maggior parte dei bambini di questa età e curiosità pesante, e quindi riprodurre una varietà di nuova cancelleria divenne il loro divertimento.", Ha detto Wang Xiuling.Pu Yu Jingjing casa maestra elementare ha detto che ha insegnato in diverse classe, ancora vedere un puntatore laser studente giocare. Ma vide il bordo di un piccolo negozio che vende scuola ha puntatore laser, è anche specificamente ricordato agli studenti non metterlo acquistato come un giocattolo per giocare. Resta inteso che, in didattica, visite guidate e spazi espositivi, come puntatore mirino laser ha una vasta gamma di utilizzi. Ma in questi casi, la gente sta usando un puntatore laser a bassa potenza alimentati a batteria a bottone. Il puntatore laser ad alta potenza è utilizzato principalmente nel campo dell astronomia e mappatura è richiesto di indossare occhiali di sicurezza quando la gente professionisti utilizzano. Ora un sacco di bambini, "borsa" paffuto, cancelleria fresco e dei mercati emergenti, laser 2000mw tra cui alcuni con rischi per la sicurezza, come fare il lavoro di prevenzione? Alcune scuole gli insegnanti primari e secondari a Hangzhou, ha detto che i genitori dovrebbero controllare prima della fonte, l uso di controllo ragazzo tasca, inoltre, il maestro di scuola per la diagnosi precoce, precoce stop, educazione alla sicurezza per gli studenti è anche essenziale. Ieri, il giornalista ha intervistato il dirigente scolastico Hangzhou diverse scuole primarie e secondarie, la maggior laser blu parte degli insegnanti hanno detto che gli attuali studenti della classe per vedere giocare puntatore laser non è molto, ma gli studenti in contatto regolare con la cancelleria, che non ci sono Esistono meno rischi per la sicurezza.
https://w.atwiki.jp/dow2jpmodwiki/pages/80.html
9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin
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AKT I SCENA 1 Marszałek i goście wychodzą z pawilonu. Marszałek Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie! Wszak ci to są dwa klejnoty starodawnej godła cnoty. Chór Niechaj żyje para młoda! Marszałek i chór Niechaj żyje przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Wszak ci to są dwa klejnoty, starodawnej godła cnoty. W jedno godło dziś się wiążą Pomian panie z Odrowążą. Spojrzeć na nich aż drży dusza, jaka u nich godność równa! Jak stworzona dla Janusza nasza Zofia Cześnikówna. Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Wszakoż to są dwa klejnoty starodawnej godła cnoty. W jedno godło dziś się wiążą Pomian panie z Odrowążą. Marszałek A oboje równi stanem, tak urodą, jak i wianem, niech im szczęście pasmo wije! Trzech z chóru Niech im szczęście pasmo wije! Marszałek i trzech Niechaj żyją, niechaj żyje! Chór Niechaj żyje! Wszyscy Cny Odrowąż z cnym Pomianem, cny Odrowąż z cnym Pomianem. Żyj nam, żyj nam długo paro młoda, ciągła miłość, ciągła zgoda, niechaj nie opuszcza cię. Niech nie opuszcza cię. Oboje równi stanem, cny Odrowąż z cnym Pomianem, cny Odrowąż z cnym Pomianem, Żyj nam! Żyj nam długo paro młoda, ciągła miłość, ciągła zgoda niechaj nie opuszcza cię. Chór Spojrzeć na nich aż drży dusza, jaka u nich godność równa. Wszak ci to są dwa klejnoty starodawnej godła cnoty. W jedno godło dziś się chlubnie wiążą Pomian panie z Odrowążą. Marszałek Panom braciom dziękujemy… Chór Niech żyją! Marszałek ich życzliwość znam, lecz jakoś próżnujemy, a tam tęskni węgrzyn sam. Chór Ach, żyjcie, ciągłe szczęście wam! (odchodzą do pawilonu) SCENA 2 Janusz Pobłogosław ojcze panie, gdy już cię tak nazwać śmiem, pobłogosław ojcze panie, gdy już cię tak nazwać śmiem. Zofia Twoja dobroć to wybrała, co ja pieszczę w sercu mem. Cześnik Ten serc waszych związek błogi dawno moja chęć uznała. Zofia Twoja dobroć to wybrała, co ja pieszczę w sercu mem, pobłogosław, pobłogosław ojcze drogi związek nasz, błogosław! Janusz Pobłogosław, błogosław ojcze drogi. Cześnik Błogosław związek drogi. Zofia Ten serc naszych związek błogi dawno twoja uznała chęć. Błogosław! Błogosław, to prośba nasza cała, pobłogosław nam panie i ojcze, błogosław nam. Oto prośba, ojcze błogosław nam. Ten serc naszych związek błogi, ojcze błogosław nam. Błogosław nam! Ach, błogosław ojcze nam! Janusz Ten serc naszych związek błogi dawno twoja chęć uznała. Błogosław ojcze panie oto prośba nasza cała, oto prośba błogosław nam, panie błogosław związek nam. Oto prośba nasza cała, pobłogosław nam. Ten serc naszych związek błogi… Ojcze panie pobłogosław nam. Błogosław nam! Błogosław ojcze nam! Cześnik Ten serc waszych związek błogi dawno moja chęć uznała, moja chęć już uznała. Ten serc waszych związek błogi dawno moja chęć uznała. Dawno moja chęć uznała, dawno moja, dawno moja chęć uznała, już uznała związek wasz. Błogosławię wam, błogosławię wam, błogosławię wam! O, dzieci błogosławię wam! Niech więc wola Twoja Panie Boże z niebios stanie się. Głos Halki za sceną Jak mój wianuszek zwiądł potargany, tak się duszyczka stargała… Zofia Co to za głos? Halka Gdzieżeś, ach gdzieżeś, wianku różany, gdzieś się główeczko podziała? Zofia To głos nieznany. Januszu, czy nie znasz go? Halka Zabrał mi wszystko Jaśko mój sokół, zabrał mię całą niebogę. Janusz To głos Halki nadto znany… Skąd przybywa w chwilę złą? Halka A ja go szukam, szukam naokół, a ja go znaleźć nie mogę, nie mogę. Ach! Cześnik Czyja-ż w mym ogrodzie śpiewka? Janusz (na stronie) To głos Halki!… Cześnik O tej porze. dziwne to. Janusz Skąd ta dziewka tu przybywa w chwilę złą? Zofia Mój Januszu!… Janusz (do Zofii) Może jaki biedny człowiek Cześnik Może jaki biedny człowiek Janusz Ktoś przechodził, mój aniele, może jaki biedny człowiek, u nas radość i wesele, jemu ciążą łzy u powiek. Zofia Jak on dobry! Jak on tkliwy! O, tem więcej, o tem milej, tem radośniej, tem szczęśliwiej kocham, wielbię go w tej chwili! O, mój Januszu, poszukaj, Januszu, poszukaj go mój Januszu, poszukaj go, wołaj go. Janusz To biedny człowiek, nam radość, wesele, jemu ciążą łzy u powiek. Poszukam go. Ja poszukam go. Ktoś przechodził, mój aniele, Zofia Co prędzej idź, poszukaj go Janusz Może jaki biedny człowiek, u nas radość i wesele, jemu ciążą łzy u powiek. Ja tu przyprowadzę go. Zofia Jak on dobry, jak on tkliwy, o tem więcej, o tem milej, tem radośniej, tem szczęśliwiej kocham, wielbię go w tej chwili. O, mój Januszu, poszukaj, Januszu poszukaj go, mój Januszu poszukaj go, wołaj go. Janusz Ja poszukam go! To biedny człowiek, nam radość, wesele, jemu ciążą łzy u powiek, poszukam go. Ja poszukam go! Cześnik To szlachetna dusza! tęgie serce u Janusza, każ poszukać go, prowadź go. To szlachetna panie dusza, idź poszukaj go, idź poszukaj więc biednego i każ uraczyć, wesprzeć jego, każ wesprzeć go. Idź poszukaj więc biednego, każ wesprzeć go, idź poszukaj, idź poszukaj, prowadź go. Zofia Jak dobry, jak on tkliwy. O, tem więcej, tem radośniej, szczęśliwiej kocham, wielbię go w tej chwili, o, tem radośniej kocham, wielbię go. Ach, tem radośniej wielbię i kocham! Radośniej wielbię i kocham radośniej, radośniej kocham, uwielbiam go! Janusz Ach, u nas radość i wesele, on ma łzy u powiek. Biedny to człowiek, tu u nas radość i wesele, biedny to człowiek, tu radość i wesele, poszukam go! Idę, poszukam go, idę poszukać go, poszukam go! Cześnik To szlachetna panie dusza. Idź poszukaj go. Ach! u nas radość i wesele, on ma łzy u powiek, biedny to człowiek, tu radość i wesele, biedny człowiek, tu radość i wesele. Szukaj go co prędzej, każ poszukać go, co prędzej każ poszukać go, co prędzej idź poszukaj, prowadź go! SCENA 3 Janusz Czego ta dziewka tutaj przybywa by mącić spokojność moją. Lecz o biednej chłopki rozpacze, o łzy, o jęki czyż ja stoję? Ha! jeżeli ją zobaczę, to ją może uspokoję, a potem precz! precz! precz! ja łez się boję. SCENA 4 Halka wchodzi nie widząc Janusza. Piosenka Halka Jak mój wianuszek zwiądł potargany tak się główeczka stargała. Gdzieżeś, ach, gdzieżeś, wianku różany, gdzieżeś się główeczko podziała. Zabrał mi wszystko Jaśko mój sokół, zabrał mnie całą niebogę, a ja go szukam, szukam naokół, a ja go znaleźć nie mogę, ach! nie mogę. Ach! O, gdzieżeś, o mój sokole, gdzie moje słonko na jasnym niebie? Jak kłos rzucony na puste pole tak umrę, zwiędnę bez ciebie. A ja go szukam, szukam naokół, a ja go znaleźć nie mogę. (spostrzega Janusza) Mój Jaśko! mój Jaśko! Mnie Jontek mówił, mnie Jontek smucił, żeś ty mnie zgubił, żeś mnie porzucił! A ja cię widzę, ja głowę tulę do twojej piersi, a ty tak czule jak dawniej na mnie spoglądasz się. O mój sokole! o słonko moje, jak dawniej czule ty spoglądasz się, o mój sokole, o słonko moje, jak dawniej czule ty spoglądasz się! Ja ciebie widzę, ja głowę tulę do twojej piersi, o mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie! O mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie. Janusz Przeklęta chwila, Ach, ta dziewczyna, po co przybywa w chwilę tak złą? O moja Halko, o szczęście moje, jak dawniej czule kocham cię! Ja kocham cię! O moja Halko! o szczęście moje, jak dawniej czule kocham cię! Próżne twe żale, cierpienia twoje, próżne twe żale, cierpienia twoje! Ja cię zapomnieć? Halka O mój sokole! Janusz Ja cię porzucić? Halka O słonko moje! Janusz Tylko się oddal, nie chciałbym stryja, gdyby mnie z tobą zobaczył zasmucić. Mnie tu chcą żenić, Mnie tu chcą żenić, ale niczyja do tego wola nie zmusi mnie. Mnie tu chcę żenić, ale niczyja do tego wola nie zmusi mnie, do tego wola nie zmusi mnie, do tego wola nie zmusi mnie. Halka O mój sokole! o słonko moje! jak dawniej czule ty spoglądasz się! O mój sokole! o słonko moje! jak dawniej czule ty spoglądasz się. Ja ciebie widzę, ja głowę tulę do twojej piersi, O mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie. O mój sokole, o szczęście moje jak dawniej czule, widzę, kochasz mnie. Zawsze stale kochasz mię, stale ty kochasz mię. Janusz Przeklęta chwila! Ach ta dziewczyna, po co przybywa w chwilę tak złą? O moja Halko, o szczęście moje, jak dawniej czule kocham cię, ja kocham cię. O moja Halko, o szczęście moje, jak dawniej czule kocham cię, zawsze stale kocham cię, stale kocham cię. Uspokój się. Uspokój się! Ja cię zapomnieć? Ja cię porzucić?… Chór (za sceną) Niech żyje! Janusz Opuszczaj prędzej te smutne mury Czekaj za miastem nad Wisłą tam Gdzie są trzy krzyże i trzy figury, ja przyjdę wraz, ja przyjdę sam. Ujdziemy stąd i znowu nam szczęście i raj Halka i Janusz razem Znowu nam szczęście i raj! Janusz Ujdziemy stąd i znowu nam szczęście i raj, szczęście i raj. Halka Znowu nam szczęście i raj. Ujdziemy stąd i znowu szczęście i raj Ach! znowu nam szczęście i raj. Ach! znowu nam szczęście i raj. Ty przyjdziesz wraz, ty przyjdziesz sam i znowu nam, znowu raj! Janusz Ujdziemy stąd i znowu nam szczęście i raj, szczęście i raj! Tak! znowu nam szczęście i raj. Ujdziemy stąd i znowu nam, ja przyjdę sam, i znowu nam szczęście i raj, szczęście i raj, przyjdę wraz, ja przyjdę sam, a znowu nam, znowu nam szczęście i raj! Z kim przyszłaś tu? Halka O mój sokole! Janusz Z kim przyszłaś tu? Halka O słonko moje! Jak dawniej, jak dawniej ty kochasz mnie. Mój Jaśko! Mój drogi! Zawsze czule kochasz mię. Janusz O Halko! O Halko uspokój się. Oddal się stąd, ja przyjdę tam. Oddal się stąd, ja przyjdę sam. Uchodź stąd, błagam cię. Halka Prawda, już mnie nie porzucisz? Wrócisz w nasze góry, wrócisz, o sokole mój, Jaśko drogi mój! Nad rzeczułkę ja usiędę i sokoła czekać będę aż przyleci wraz, przyleci wraz. Wtedy będziem znowu społem, Halka zawsze z swym sokołem, Jedna śmierć rozłączy nas, jedna śmierć rozłączy nas, jedna śmierć, jedna śmierć, tylko śmierć rozłączy nas. Janusz O Halko, uchodź stąd! Błagam cię! O Halko, uchodź stąd, błagam cię, uchodź stąd, błagam cię! Halka Mój Jaśko! mój drogi! Wrócisz do mnie! W góry wrócisz! Tak! Janusz Uchodź Halko, błagam cię. Halka Prawda, już mnie nie porzucisz, wrócisz w nasze góry, wrócisz, o sokole mój! Jaśku drogi mój! nad rzeczułkę znowu siędę i sokoła czekać będę aż przyleci wraz, przyleci wraz. Wtedy będziem zawsze społem, Halka zawsze z swym sokołem, jedna śmierć rozłączy nas, tak! tak! śmierć, jedna śmierć, jedna śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć rozłączy nas, rozłączy, rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć rozłączy nas. Jaśko mój! Jaśko mój, jak zawsze, widzę, kochasz mnie, jak czule kochasz mnie. Janusz Już cię nie porzucę, w nasze góry wrócę, aniele mój! Wrócę do cię, wrócę, Ja powrócę, ja przyjdę sam. Uchodź Halko! Wrócę do cię, a jedna śmierć rozłączy nas, jedna śmierć, jedna śmierć, śmierć, śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć, tylko śmierć rozłączy nas, rozłączy, rozłączy nas, a jedna śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć, tylko śmierć rozłączy nas, rozłączy, rozłączy nas, a śmierć rozłączy nas. Uchodź stąd, Halko, błagam cię. Uchodź stąd. Halko, ja kocham cię, stale zawsze kocham cię. SCENA 5 Halka A widzisz Jontku, na co ci było zwodzić mnie biedną i mnie odbierać, na co ci było, radość mą jedną? Jam go słyszała, jam go widziała, słoneczko moje znów do mnie wróci a nie porzuci. Jontek Biedne! biedne serce twoje… Halka Ledwie nie pękło, nie wyskoczyło ono niebodze. Ach Jontku! Jontku! po co ci było trapić mnie srodze. Jontek Cha, cha, cha, cha, cha, cha! Halka Ty śmiejesz się? Jontku uchodźmy stąd Jontek Uchodźmy stąd. Halka Jakoś tak dziwno w tem wielkiem mieście, jakoś tak straszno wiejskiej niewieście!… Nie widać jak, nie widać skąd słoneczko wschodzi? Nie widać jak, nie widać gdzie słonko zachodzi. Uchodźmy stąd! te głuche mury tak mnie, tak straszą mnie. Uchodźmy stąd… uchodźmy z nim, uchodźmy w góry, on przyjdzie tam… Och! on czeka mnie za miastem już. Ty śmiejesz cię? Jontek Uchodźmy więc, gdy czeka nas i gdy przyjść ma, cha, cha, cha, cha… Aria I ty mu wierzysz, biedna dziewczyno, Że cię nie zwodzi ty wierzysz mu? Jak wicher świszczy nad połoniną, jak z gór potoki płyną i płyną, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu. Ty biedna dziewka, on panicz twój, pamiętaj to, on panicz twój! A ty mu wierzysz, biedna dziewczyno, że cię nie zwodzi ty wierzysz mu? Halka Ach, wierzę mu! Ach wierzę mu!… Jontek Ty nie wiesz co to miłość panicza z biedną góralką, o nie wiesz ty u niego będzie słodycz oblicza i mowa słodka jak twarz dziewicza, sercem on drwi, bo sercem zły a ty chcesz wierzyć w miłość panicza? On jak zło kupił biedną twą duszę, on pan! a panów lubicie wy. On jak zło kupił biedną twą duszę, on pan, a panów lubicie wy. Kiedy jak deszczu w wiosenną suszę jam pragnął cię, jam kochał cię, jam pragnął cię, jam kochał cię. On rzekł „Mieć muszę” i spojrzał raz I jegoś ty, i jegoś ty, Zabrał ci wianek, zabrał ci duszę, on zgubił cię, zabrał ci duszę. O moja Halko!… biedna dziewczyno! że cię nie zwodzi ty wierzysz mu? Jak wicher świszcze nad połoniną, jak z gór potoki płyną i płyną, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu. Myślisz, że po to przyszliśmy tu byś ty szczęśliwa, byś ty wesoła, Jaśka ujrzała, swego sokoła? A Jaśko pan! Z Cześnika córką zawodzi tan. Oj, pięknaż ona! piękny on! Oj, pięknaż ona, pięknyż on, Oj, pięknaż, piękna ona, oj piękny, oj piękny on. Chór za sceną Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Halka Puszczajcie mnie! puszczajcie mnie! tu ojciec dzieciątka naszego, tu ojciec dzieciątka naszego. Jontek Uchodźmy z miejsca tego, zobaczą cię, uchodźmy stąd, Halka Puszczajcie mnie Jontek Zobaczą cię Halka Puszczajcie mnie! puszczajcie mnie! tu ojciec dzieciątka mojego, tu ojciec dzieciątka mojego, do pana naszego ty Jontku prowadź mnie! do pana naszego ty Jontku prowadź mnie! Jaśku, panie ty usłysz mnie, o Jaśku mój, sokole mój… Puszczajcie mnie, puszczajcie mnie. Chór służących Co to za krzyk co wznosi się i hałas ten co oznaczać ma. Co to za krzyk co wznosi się i hałas ten co oznaczać ma. Halka Puszczajcie mnie! Jontek Uchodźmy stąd! Halka Puszczajcie mnie. Tu panicz mój, tu Jaśko mój, tu panicz mój! tu Jaśko mój! Jaśko mój! Jaśku mój! Jaśku! O Jaśku, zabiłeś ty mnie. Jaśku! Mój Jaśku! Zabiłeś ty mnie! Jaśku panie, ach, ty serce me wydarłeś mnie! Wydarłeś mnie! O panie mój, uwiodłeś mnie! Mój sokole! Sokoleńku! Jontek Zobaczą cię. O Halko spiesz, pokrzywdzą cię O Halko spiesz, pokrzywdzą cię, pokrzywdzą cię, uchodźmy stąd, ach! pokrzywdzą cię! Uchodźmy stąd. Halko uchodź stąd! uchodź stąd! Uchodź stąd! Słuchaj mnie! Marszałek Wypędzić ich, precz stąd, precz stąd! Do czeladzi, precz z zabawy! do czeladzi, a z zabawy precz! precz! Precz! Chór Precz stąd! precz z zabawy, precz, precz! idźcie do czeladzi, tam wam będę radzi, tam wam dadzą strawy, a z zabawy precz! precz! precz! Dziwna jakaś dziewka, dziwna dziewka! Dziwna jakaś dziewka, smutna jakaś dziewka, przecież wyjść kazali, nie czekajcie dalej! Chór i Marszałek Precz ż zabawy! precz! Janusz Jontek z nią? więc to on, więc to on dziewkę tę przywiódł tu? Dam ja mu! Dam ja mu! Dam ja mu! Zofia Dziwna dziewka, smutna śpiewka wyjść kazali, ona dalej, dalej, dalej nuci smutny, straszny śpiew, smutny śpiew, ach, straszny śpiew. Cześnik i Janusz Dziwna dziewka, smutna śpiewka, wyjść kazali, ona śpiewa dalej i nie zważa na nic, a przecież wyjść kazali ona śpiewa dalej, dalej i nie zważa nic. Halka Oj sokole, sokoleńku! stumaniłeś gołąbeczka powolutku, pomaleńku, bielutkiego gołąbeczka stumaniłeś mój sokole. Jontek O biedna dziewko smutna twoja śpiewka. Serce się nie zbudzi u wielmożnych ludzi, głuchy panicz twój! głuchy panicz twój! Janusz Wypędzić ich. Halka O Jaśku mój! Jaśku! Panie! O Jaśku serce moje wydarłeś, ty wydarłeś mnie! Jontek Halko, uchodź stąd, pokrzywdzą cię. Uchodź stąd! skrzywdzą cię Halko słuchaj! uchodź stąd! skrzywdzą cię! Halko słuchaj mnie, uchodźmy Halko stąd, posłuchaj mnie, uchodźmy stąd! Chór i Marszałek Precz stąd! precz z zabawy, precz stąd, precz! idźcie do czeladzi, a stąd precz! precz z zabawy! precz z zabawy, precz! Do czeladzi, precz z zabawy, Do czeladzi, precz z zabawy, do czeladzi, tam wam dadzą strawę, a z zabawy precz! Koniec aktu I. AKT I SCENA 1 Marszałek i goście wychodzą z pawilonu. Marszałek Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie! Wszak ci to są dwa klejnoty starodawnej godła cnoty. Chór Niechaj żyje para młoda! Marszałek i chór Niechaj żyje przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Wszak ci to są dwa klejnoty, starodawnej godła cnoty. W jedno godło dziś się wiążą Pomian panie z Odrowążą. Spojrzeć na nich aż drży dusza, jaka u nich godność równa! Jak stworzona dla Janusza nasza Zofia Cześnikówna. Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Wszakoż to są dwa klejnoty starodawnej godła cnoty. W jedno godło dziś się wiążą Pomian panie z Odrowążą. Marszałek A oboje równi stanem, tak urodą, jak i wianem, niech im szczęście pasmo wije! Trzech z chóru Niech im szczęście pasmo wije! Marszałek i trzech Niechaj żyją, niechaj żyje! Chór Niechaj żyje! Wszyscy Cny Odrowąż z cnym Pomianem, cny Odrowąż z cnym Pomianem. Żyj nam, żyj nam długo paro młoda, ciągła miłość, ciągła zgoda, niechaj nie opuszcza cię. Niech nie opuszcza cię. Oboje równi stanem, cny Odrowąż z cnym Pomianem, cny Odrowąż z cnym Pomianem, Żyj nam! Żyj nam długo paro młoda, ciągła miłość, ciągła zgoda niechaj nie opuszcza cię. Chór Spojrzeć na nich aż drży dusza, jaka u nich godność równa. Wszak ci to są dwa klejnoty starodawnej godła cnoty. W jedno godło dziś się chlubnie wiążą Pomian panie z Odrowążą. Marszałek Panom braciom dziękujemy… Chór Niech żyją! Marszałek ich życzliwość znam, lecz jakoś próżnujemy, a tam tęskni węgrzyn sam. Chór Ach, żyjcie, ciągłe szczęście wam! (odchodzą do pawilonu) SCENA 2 Janusz Pobłogosław ojcze panie, gdy już cię tak nazwać śmiem, pobłogosław ojcze panie, gdy już cię tak nazwać śmiem. Zofia Twoja dobroć to wybrała, co ja pieszczę w sercu mem. Cześnik Ten serc waszych związek błogi dawno moja chęć uznała. Zofia Twoja dobroć to wybrała, co ja pieszczę w sercu mem, pobłogosław, pobłogosław ojcze drogi związek nasz, błogosław! Janusz Pobłogosław, błogosław ojcze drogi. Cześnik Błogosław związek drogi. Zofia Ten serc naszych związek błogi dawno twoja uznała chęć. Błogosław! Błogosław, to prośba nasza cała, pobłogosław nam panie i ojcze, błogosław nam. Oto prośba, ojcze błogosław nam. Ten serc naszych związek błogi, ojcze błogosław nam. Błogosław nam! Ach, błogosław ojcze nam! Janusz Ten serc naszych związek błogi dawno twoja chęć uznała. Błogosław ojcze panie oto prośba nasza cała, oto prośba błogosław nam, panie błogosław związek nam. Oto prośba nasza cała, pobłogosław nam. Ten serc naszych związek błogi… Ojcze panie pobłogosław nam. Błogosław nam! Błogosław ojcze nam! Cześnik Ten serc waszych związek błogi dawno moja chęć uznała, moja chęć już uznała. Ten serc waszych związek błogi dawno moja chęć uznała. Dawno moja chęć uznała, dawno moja, dawno moja chęć uznała, już uznała związek wasz. Błogosławię wam, błogosławię wam, błogosławię wam! O, dzieci błogosławię wam! Niech więc wola Twoja Panie Boże z niebios stanie się. Głos Halki za sceną Jak mój wianuszek zwiądł potargany, tak się duszyczka stargała… Zofia Co to za głos? Halka Gdzieżeś, ach gdzieżeś, wianku różany, gdzieś się główeczko podziała? Zofia To głos nieznany. Januszu, czy nie znasz go? Halka Zabrał mi wszystko Jaśko mój sokół, zabrał mię całą niebogę. Janusz To głos Halki nadto znany… Skąd przybywa w chwilę złą? Halka A ja go szukam, szukam naokół, a ja go znaleźć nie mogę, nie mogę. Ach! Cześnik Czyja-ż w mym ogrodzie śpiewka? Janusz (na stronie) To głos Halki!… Cześnik O tej porze. dziwne to. Janusz Skąd ta dziewka tu przybywa w chwilę złą? Zofia Mój Januszu!… Janusz (do Zofii) Może jaki biedny człowiek Cześnik Może jaki biedny człowiek Janusz Ktoś przechodził, mój aniele, może jaki biedny człowiek, u nas radość i wesele, jemu ciążą łzy u powiek. Zofia Jak on dobry! Jak on tkliwy! O, tem więcej, o tem milej, tem radośniej, tem szczęśliwiej kocham, wielbię go w tej chwili! O, mój Januszu, poszukaj, Januszu, poszukaj go mój Januszu, poszukaj go, wołaj go. Janusz To biedny człowiek, nam radość, wesele, jemu ciążą łzy u powiek. Poszukam go. Ja poszukam go. Ktoś przechodził, mój aniele, Zofia Co prędzej idź, poszukaj go Janusz Może jaki biedny człowiek, u nas radość i wesele, jemu ciążą łzy u powiek. Ja tu przyprowadzę go. Zofia Jak on dobry, jak on tkliwy, o tem więcej, o tem milej, tem radośniej, tem szczęśliwiej kocham, wielbię go w tej chwili. O, mój Januszu, poszukaj, Januszu poszukaj go, mój Januszu poszukaj go, wołaj go. Janusz Ja poszukam go! To biedny człowiek, nam radość, wesele, jemu ciążą łzy u powiek, poszukam go. Ja poszukam go! Cześnik To szlachetna dusza! tęgie serce u Janusza, każ poszukać go, prowadź go. To szlachetna panie dusza, idź poszukaj go, idź poszukaj więc biednego i każ uraczyć, wesprzeć jego, każ wesprzeć go. Idź poszukaj więc biednego, każ wesprzeć go, idź poszukaj, idź poszukaj, prowadź go. Zofia Jak dobry, jak on tkliwy. O, tem więcej, tem radośniej, szczęśliwiej kocham, wielbię go w tej chwili, o, tem radośniej kocham, wielbię go. Ach, tem radośniej wielbię i kocham! Radośniej wielbię i kocham radośniej, radośniej kocham, uwielbiam go! Janusz Ach, u nas radość i wesele, on ma łzy u powiek. Biedny to człowiek, tu u nas radość i wesele, biedny to człowiek, tu radość i wesele, poszukam go! Idę, poszukam go, idę poszukać go, poszukam go! Cześnik To szlachetna panie dusza. Idź poszukaj go. Ach! u nas radość i wesele, on ma łzy u powiek, biedny to człowiek, tu radość i wesele, biedny człowiek, tu radość i wesele. Szukaj go co prędzej, każ poszukać go, co prędzej każ poszukać go, co prędzej idź poszukaj, prowadź go! SCENA 3 Janusz Czego ta dziewka tutaj przybywa by mącić spokojność moją. Lecz o biednej chłopki rozpacze, o łzy, o jęki czyż ja stoję? Ha! jeżeli ją zobaczę, to ją może uspokoję, a potem precz! precz! precz! ja łez się boję. SCENA 4 Halka wchodzi nie widząc Janusza. Piosenka Halka Jak mój wianuszek zwiądł potargany tak się główeczka stargała. Gdzieżeś, ach, gdzieżeś, wianku różany, gdzieżeś się główeczko podziała. Zabrał mi wszystko Jaśko mój sokół, zabrał mnie całą niebogę, a ja go szukam, szukam naokół, a ja go znaleźć nie mogę, ach! nie mogę. Ach! O, gdzieżeś, o mój sokole, gdzie moje słonko na jasnym niebie? Jak kłos rzucony na puste pole tak umrę, zwiędnę bez ciebie. A ja go szukam, szukam naokół, a ja go znaleźć nie mogę. (spostrzega Janusza) Mój Jaśko! mój Jaśko! Mnie Jontek mówił, mnie Jontek smucił, żeś ty mnie zgubił, żeś mnie porzucił! A ja cię widzę, ja głowę tulę do twojej piersi, a ty tak czule jak dawniej na mnie spoglądasz się. O mój sokole! o słonko moje, jak dawniej czule ty spoglądasz się, o mój sokole, o słonko moje, jak dawniej czule ty spoglądasz się! Ja ciebie widzę, ja głowę tulę do twojej piersi, o mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie! O mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie. Janusz Przeklęta chwila, Ach, ta dziewczyna, po co przybywa w chwilę tak złą? O moja Halko, o szczęście moje, jak dawniej czule kocham cię! Ja kocham cię! O moja Halko! o szczęście moje, jak dawniej czule kocham cię! Próżne twe żale, cierpienia twoje, próżne twe żale, cierpienia twoje! Ja cię zapomnieć? Halka O mój sokole! Janusz Ja cię porzucić? Halka O słonko moje! Janusz Tylko się oddal, nie chciałbym stryja, gdyby mnie z tobą zobaczył zasmucić. Mnie tu chcą żenić, Mnie tu chcą żenić, ale niczyja do tego wola nie zmusi mnie. Mnie tu chcę żenić, ale niczyja do tego wola nie zmusi mnie, do tego wola nie zmusi mnie, do tego wola nie zmusi mnie. Halka O mój sokole! o słonko moje! jak dawniej czule ty spoglądasz się! O mój sokole! o słonko moje! jak dawniej czule ty spoglądasz się. Ja ciebie widzę, ja głowę tulę do twojej piersi, O mój sokole, o szczęście moje, jak dawniej czule, widzę, kochasz mnie. O mój sokole, o szczęście moje jak dawniej czule, widzę, kochasz mnie. Zawsze stale kochasz mię, stale ty kochasz mię. Janusz Przeklęta chwila! Ach ta dziewczyna, po co przybywa w chwilę tak złą? O moja Halko, o szczęście moje, jak dawniej czule kocham cię, ja kocham cię. O moja Halko, o szczęście moje, jak dawniej czule kocham cię, zawsze stale kocham cię, stale kocham cię. Uspokój się. Uspokój się! Ja cię zapomnieć? Ja cię porzucić?… Chór (za sceną) Niech żyje! Janusz Opuszczaj prędzej te smutne mury Czekaj za miastem nad Wisłą tam Gdzie są trzy krzyże i trzy figury, ja przyjdę wraz, ja przyjdę sam. Ujdziemy stąd i znowu nam szczęście i raj Halka i Janusz razem Znowu nam szczęście i raj! Janusz Ujdziemy stąd i znowu nam szczęście i raj, szczęście i raj. Halka Znowu nam szczęście i raj. Ujdziemy stąd i znowu szczęście i raj Ach! znowu nam szczęście i raj. Ach! znowu nam szczęście i raj. Ty przyjdziesz wraz, ty przyjdziesz sam i znowu nam, znowu raj! Janusz Ujdziemy stąd i znowu nam szczęście i raj, szczęście i raj! Tak! znowu nam szczęście i raj. Ujdziemy stąd i znowu nam, ja przyjdę sam, i znowu nam szczęście i raj, szczęście i raj, przyjdę wraz, ja przyjdę sam, a znowu nam, znowu nam szczęście i raj! Z kim przyszłaś tu? Halka O mój sokole! Janusz Z kim przyszłaś tu? Halka O słonko moje! Jak dawniej, jak dawniej ty kochasz mnie. Mój Jaśko! Mój drogi! Zawsze czule kochasz mię. Janusz O Halko! O Halko uspokój się. Oddal się stąd, ja przyjdę tam. Oddal się stąd, ja przyjdę sam. Uchodź stąd, błagam cię. Halka Prawda, już mnie nie porzucisz? Wrócisz w nasze góry, wrócisz, o sokole mój, Jaśko drogi mój! Nad rzeczułkę ja usiędę i sokoła czekać będę aż przyleci wraz, przyleci wraz. Wtedy będziem znowu społem, Halka zawsze z swym sokołem, Jedna śmierć rozłączy nas, jedna śmierć rozłączy nas, jedna śmierć, jedna śmierć, tylko śmierć rozłączy nas. Janusz O Halko, uchodź stąd! Błagam cię! O Halko, uchodź stąd, błagam cię, uchodź stąd, błagam cię! Halka Mój Jaśko! mój drogi! Wrócisz do mnie! W góry wrócisz! Tak! Janusz Uchodź Halko, błagam cię. Halka Prawda, już mnie nie porzucisz, wrócisz w nasze góry, wrócisz, o sokole mój! Jaśku drogi mój! nad rzeczułkę znowu siędę i sokoła czekać będę aż przyleci wraz, przyleci wraz. Wtedy będziem zawsze społem, Halka zawsze z swym sokołem, jedna śmierć rozłączy nas, tak! tak! śmierć, jedna śmierć, jedna śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć rozłączy nas, rozłączy, rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć rozłączy nas. Jaśko mój! Jaśko mój, jak zawsze, widzę, kochasz mnie, jak czule kochasz mnie. Janusz Już cię nie porzucę, w nasze góry wrócę, aniele mój! Wrócę do cię, wrócę, Ja powrócę, ja przyjdę sam. Uchodź Halko! Wrócę do cię, a jedna śmierć rozłączy nas, jedna śmierć, jedna śmierć, śmierć, śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć, tylko śmierć rozłączy nas, rozłączy, rozłączy nas, a jedna śmierć rozłączy nas, jedna śmierć, tylko śmierć, jedna śmierć, tylko śmierć rozłączy nas, rozłączy, rozłączy nas, a śmierć rozłączy nas. Uchodź stąd, Halko, błagam cię. Uchodź stąd. Halko, ja kocham cię, stale zawsze kocham cię. SCENA 5 Halka A widzisz Jontku, na co ci było zwodzić mnie biedną i mnie odbierać, na co ci było, radość mą jedną? Jam go słyszała, jam go widziała, słoneczko moje znów do mnie wróci a nie porzuci. Jontek Biedne! biedne serce twoje… Halka Ledwie nie pękło, nie wyskoczyło ono niebodze. Ach Jontku! Jontku! po co ci było trapić mnie srodze. Jontek Cha, cha, cha, cha, cha, cha! Halka Ty śmiejesz się? Jontku uchodźmy stąd Jontek Uchodźmy stąd. Halka Jakoś tak dziwno w tem wielkiem mieście, jakoś tak straszno wiejskiej niewieście!… Nie widać jak, nie widać skąd słoneczko wschodzi? Nie widać jak, nie widać gdzie słonko zachodzi. Uchodźmy stąd! te głuche mury tak mnie, tak straszą mnie. Uchodźmy stąd… uchodźmy z nim, uchodźmy w góry, on przyjdzie tam… Och! on czeka mnie za miastem już. Ty śmiejesz cię? Jontek Uchodźmy więc, gdy czeka nas i gdy przyjść ma, cha, cha, cha, cha… Aria I ty mu wierzysz, biedna dziewczyno, Że cię nie zwodzi ty wierzysz mu? Jak wicher świszczy nad połoniną, jak z gór potoki płyną i płyną, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu. Ty biedna dziewka, on panicz twój, pamiętaj to, on panicz twój! A ty mu wierzysz, biedna dziewczyno, że cię nie zwodzi ty wierzysz mu? Halka Ach, wierzę mu! Ach wierzę mu!… Jontek Ty nie wiesz co to miłość panicza z biedną góralką, o nie wiesz ty u niego będzie słodycz oblicza i mowa słodka jak twarz dziewicza, sercem on drwi, bo sercem zły a ty chcesz wierzyć w miłość panicza? On jak zło kupił biedną twą duszę, on pan! a panów lubicie wy. On jak zło kupił biedną twą duszę, on pan, a panów lubicie wy. Kiedy jak deszczu w wiosenną suszę jam pragnął cię, jam kochał cię, jam pragnął cię, jam kochał cię. On rzekł „Mieć muszę” i spojrzał raz I jegoś ty, i jegoś ty, Zabrał ci wianek, zabrał ci duszę, on zgubił cię, zabrał ci duszę. O moja Halko!… biedna dziewczyno! że cię nie zwodzi ty wierzysz mu? Jak wicher świszcze nad połoniną, jak z gór potoki płyną i płyną, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu, tak skłamał on, nie przyjdzie tu. Myślisz, że po to przyszliśmy tu byś ty szczęśliwa, byś ty wesoła, Jaśka ujrzała, swego sokoła? A Jaśko pan! Z Cześnika córką zawodzi tan. Oj, pięknaż ona! piękny on! Oj, pięknaż ona, pięknyż on, Oj, pięknaż, piękna ona, oj piękny, oj piękny on. Chór za sceną Niechaj żyje para młoda przy zaręczyn tych obrzędzie, wieczna miłość, wieczna zgoda w młodym stadle niechaj będzie. Halka Puszczajcie mnie! puszczajcie mnie! tu ojciec dzieciątka naszego, tu ojciec dzieciątka naszego. Jontek Uchodźmy z miejsca tego, zobaczą cię, uchodźmy stąd, Halka Puszczajcie mnie Jontek Zobaczą cię Halka Puszczajcie mnie! puszczajcie mnie! tu ojciec dzieciątka mojego, tu ojciec dzieciątka mojego, do pana naszego ty Jontku prowadź mnie! do pana naszego ty Jontku prowadź mnie! Jaśku, panie ty usłysz mnie, o Jaśku mój, sokole mój… Puszczajcie mnie, puszczajcie mnie. Chór służących Co to za krzyk co wznosi się i hałas ten co oznaczać ma. Co to za krzyk co wznosi się i hałas ten co oznaczać ma. Halka Puszczajcie mnie! Jontek Uchodźmy stąd! Halka Puszczajcie mnie. Tu panicz mój, tu Jaśko mój, tu panicz mój! tu Jaśko mój! Jaśko mój! Jaśku mój! Jaśku! O Jaśku, zabiłeś ty mnie. Jaśku! Mój Jaśku! Zabiłeś ty mnie! Jaśku panie, ach, ty serce me wydarłeś mnie! Wydarłeś mnie! O panie mój, uwiodłeś mnie! Mój sokole! Sokoleńku! Jontek Zobaczą cię. O Halko spiesz, pokrzywdzą cię O Halko spiesz, pokrzywdzą cię, pokrzywdzą cię, uchodźmy stąd, ach! pokrzywdzą cię! Uchodźmy stąd. Halko uchodź stąd! uchodź stąd! Uchodź stąd! Słuchaj mnie! Marszałek Wypędzić ich, precz stąd, precz stąd! Do czeladzi, precz z zabawy! do czeladzi, a z zabawy precz! precz! Precz! Chór Precz stąd! precz z zabawy, precz, precz! idźcie do czeladzi, tam wam będę radzi, tam wam dadzą strawy, a z zabawy precz! precz! precz! Dziwna jakaś dziewka, dziwna dziewka! Dziwna jakaś dziewka, smutna jakaś dziewka, przecież wyjść kazali, nie czekajcie dalej! Chór i Marszałek Precz ż zabawy! precz! Janusz Jontek z nią? więc to on, więc to on dziewkę tę przywiódł tu? Dam ja mu! Dam ja mu! Dam ja mu! Zofia Dziwna dziewka, smutna śpiewka wyjść kazali, ona dalej, dalej, dalej nuci smutny, straszny śpiew, smutny śpiew, ach, straszny śpiew. Cześnik i Janusz Dziwna dziewka, smutna śpiewka, wyjść kazali, ona śpiewa dalej i nie zważa na nic, a przecież wyjść kazali ona śpiewa dalej, dalej i nie zważa nic. Halka Oj sokole, sokoleńku! stumaniłeś gołąbeczka powolutku, pomaleńku, bielutkiego gołąbeczka stumaniłeś mój sokole. Jontek O biedna dziewko smutna twoja śpiewka. Serce się nie zbudzi u wielmożnych ludzi, głuchy panicz twój! głuchy panicz twój! Janusz Wypędzić ich. Halka O Jaśku mój! Jaśku! Panie! O Jaśku serce moje wydarłeś, ty wydarłeś mnie! Jontek Halko, uchodź stąd, pokrzywdzą cię. Uchodź stąd! skrzywdzą cię Halko słuchaj! uchodź stąd! skrzywdzą cię! Halko słuchaj mnie, uchodźmy Halko stąd, posłuchaj mnie, uchodźmy stąd! Chór i Marszałek Precz stąd! precz z zabawy, precz stąd, precz! idźcie do czeladzi, a stąd precz! precz z zabawy! precz z zabawy, precz! Do czeladzi, precz z zabawy, Do czeladzi, precz z zabawy, do czeladzi, tam wam dadzą strawę, a z zabawy precz! Koniec aktu I. Moniuszko,Stanisław/Halka/II+
https://w.atwiki.jp/bemanilyrics/pages/1162.html
Hold me, Darling Come and listen to me (Hey! Girl!) Trust me, Baby Wanna be your boy (Again! Please!) Oh yes! I know just how you feel So mad... Oh please! Smile at me! I am sorry that I did too much lying Oh Girl, I regret I was a jerk, and I was a fool! (Come on! Girl! Smile! Easy, girl!) (Come on! Girl! Smile! Easy, girl!) ★ Come on, Baby Don t be upset with me (Hey! Girl!) Kiss me, Hug me, Just give me a chance (Again! Please!) Oh no, I am such a big mess Without you ★★ Oh! Please, hear me out May be a fool, but I love you so much Oh Girl, don t leave me You are my princess, You are my love Listen, Baby How about we go out Tonight? (Hey! Girk!) Trust me, Baby Wanna be your boy (Again! Please!) My Girl! I even got the red Fiat Just for you Oh please! Let me take you out I know you d look gorgeous in your new pink dress Oh Girl, you ll take my breath away I need that smile now back on your face! (Come on! Girl! Smile! Let me take you out) (Come on! Girl! Smile! I wanna make it up) ★ Repeat ★★ Repeat ★★ Repeat
https://w.atwiki.jp/twitterfatetrpg/pages/21.html
プレイヤー別の個人ページへのリンクです PL名 Twitter wiki内ページリンク 自由欄 邪神ちゃん。 @jyashin_chan こちら アルビノは良い文明。界隈に聖杯戦争を持ち込んだ犯人。大体此奴の所為。 第六天魔熊・くまさぶろう @Kumasaburo_Oda こちら だいたい七草がわるい。Twitter聖杯戦争の人類悪担当。 10pyo @tenpyo11 こちら 読み方はてんぴょう。泥課金はいいぞ。Twitterでよく闇堕ちする。 ゴミクズ @prominence4696 こちら 銀髪、黒髪はイイゾ。火力バカ担当。 毒蛇 @poison_snake77 こちら 運用方法がシンプルな鯖しか作れない人。シンプルに限界を目指す 乱痴気 @_RanTiKi こちら いいぞbot。とてもうるさい。誤字脱字誤変換担当。 そら。 @SKY_retu こちら カプ厨かも。色々な理由で見学席には「レワニード」名義で出没します。 時猫 @tokinekon こちら 我輩は猫である。クトゥルフコンバート猫 半額べんとう @price_2d100yen こちら FGO未プレイ。美味しいバニラを目指す。 柏葉しの @Dmu_34 こちら 少女となんかアレなお兄さん、あと騎士 カポチャぷぁん @gooooriiiii こちら 力こそぱわー。 ユニ @June0924_ac こちら 自称ヒロイン量産機。JKと眼鏡、たまに幼女 黒蝦蟇忍者 @njB8fKQQMYnRQmY こちら 変な鯖=浪漫 あとノアール姉妹 一昨々日 @1204_sousaku こちら ナポレオンに並々ならぬ敵意を抱いている。 がぶ @gabutrpg こちら 比較的(PLが)善属性。基本脳筋。 笹っとね @tonikakusaikou こちら 別名スカラベサクレ ナイトウィザード布教bot 見学 @kengaku_san こちら wiki1000ページ目に相応しいあまりにも強すぎるいぬ🐶 伊右衛門 @___iemon___ こちら 唐突に生えたお茶です。伊右衛門です。呼び間違えちゃだめですよ。 ばーん @van_trpg こちら 大魔王バーンと同じ名前のばーんです。よろしくお願いします。
https://w.atwiki.jp/wangjunyu/pages/28.html
A courier bag will likely be bao bao issey miyake designed out of some sort of cloth which can be worn more than one shoulder with a strap that goes across the upper body resting the bag about the lower back again. Though these are at times employed by couriers, they ve got turn out to be an actual vogue statement in many areas of the globe. A lesser measurement is frequently named a sling bag, used while trekking or traveling. This design and style of luggage are actually used in the transportation of mail and goods by various kinds of messengers, postal workers and bicycle couriers. Some Royal Mail carriers in the Uk at this time use substantial messenger luggage to deliver mail. The look of the modern-day messenger bag traces its origin for the utility bag from the fifties produced by De Martini World Canvas Firm. Established by Frank De Martini with his two daughters, Kathleen and Marge, the luggage were at first permitted for linemen to carry almost any necessary instruments even though climbing poles. Globe Canvas finally provided baggage to The big apple messenger companies throughout in nineteen seventies and 1980s. The greater messenger companies necessary riders luggage and likewise paid a deposit for them. Luggage ended up typically customised for different firms. The 2 premier firms throughout these occasions have been - Cell Messenger and Can-Carriers, who used pink bao bao bag and blue baggage respectively. In 1984, John Peters redesigned the De Martini bag making use of nylon, buckles and vibrant stripes. He finished the bags with edge binding which established the stage with issey miyake online the fad of courier bag brands. His designs at the moment are the sector typical for all fashionable courier baggage. These were being the industry s 1st luggage employing know-how to produce it. Similar in operate to backpacks, these be certain consolation to persons carrying hefty or bulky products, while enabling straightforward usage of the stuff within conveniently. They commonly integrate features which make them specifically suited to biking, trekking or another adventure things to do. Fittings make it quick to maneuver the shoulder strap. Also, provision of swift launch buckles and an adjustable hinged buckle let for simple opening with the bag. The opportunity to connect components, for instance mobile phone holsters, U-locks or even drinking water bottles allows for just a much more hassle-free utilization from the bag. The stabilizing straps aid to forestall the bag from slipping though riding.
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